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Mechanics

Motion Graphs and SUVAT

Pearson Edexcel International A Level Physics


Equations of uniform acceleration

displacement = average velocity × times = (u + v)t / 2
final velocity = initial velocity + acceleration × timev = u + a t
uniform accelerations = u t + ½ a t2
uniform accelerationv2 = u2 + 2 a s
  • These equations hold only for uniform acceleration.
  • Free fall means weight is the only force acting on the object: its acceleration is g.
Method: using the equations of motion
  1. Choose one direction as positive and keep every sign consistent: with up positive, a = −g, and a displacement below the starting point is negative.
  2. List the three known quantities and the one wanted, then choose the equation that links them.

Motion graphs

  • Velocity is the rate of change of displacement; acceleration is the rate of change of velocity.
  • Average speed = total distance / total time; average velocity = total displacement / total time. Uniform acceleration from rest, or to rest: the average speed is half the greatest speed.
GraphGradientArea under graph
Displacement-timevelocityno meaning
Velocity-timeaccelerationdisplacement
Acceleration-timeno meaningchange in velocity
time / svelocity / m s−1Tangent: gradient = accelerationArea undergraph =displacement
The gradient of the tangent at an instant is the acceleration at that instant. The area under the graph is the displacement.
Method: gradient of a curved graph at an instant
  1. Draw a tangent at the instant: a straight line that touches the curve there.
  2. Read values for Δv and Δt from the tangent: gradient = Δv / Δt.
  3. On a velocity-time graph the gradient is the acceleration; on a displacement-time graph it is the velocity.
  • A curving displacement-time graph means the velocity is changing.
  • Starting from rest: the tangent is horizontal at t = 0, as the initial gradient = 0.
  • Area below the time axis is a negative displacement: the object is back at its start when the area above the axis equals the area below it.

Falling to terminal velocity

  • Displacement-time graph: initially the velocity is zero so gradient is zero; the gradient increases until terminal velocity when the gradient becomes constant.
  • Velocity-time graph, with up positive: a curved line starting at zero with negative gradient decreasing in magnitude, then a horizontal line once terminal velocity is reached.

Bouncing ball

  • When the ball is in the air it always has a constant downward acceleration, g: a horizontal line on an acceleration-time graph.
  • The velocity is zero when the ball reaches the maximum height.

Core practical 1

sMetre ruleElectronictimerElectromagnetSteel ballTrapdoorSwitch
Opening the switch releases the ball and starts the timer; the ball hitting the trapdoor stops it.
Core practical 1: Determine the acceleration of a freely-falling object
  1. An electromagnet holds a steel ball above a trapdoor. The switch and the trapdoor are connected to an electronic timer.
  2. Measure the height s from the bottom of the ball to the trapdoor with a metre rule.
  3. Open the switch: the timer starts and the ball falls from rest, so u = 0.
  4. The ball hits the trapdoor and the timer stops: record the time t. Electronic timing eliminates human reaction time.
  5. Repeat and calculate an average time at each height.
  6. Repeat for different heights.
  7. Plot s against t2, with time in s and distance in m.
  8. From s = ut + ½at2 with u = 0, s is proportional to t2 so the gradient of graph is constant: a straight line through origin.
  9. The gradient is g / 2, so g = 2 × gradient.
  • With a light gate: a rod falls through the gate and v = length of rod / time to pass through the light gate.
  • Repeat at different release heights and plot v2 against s: the gradient is 2g.

Quantities and units

QuantitySymbolUnit
Displacementsm
Initial velocityum s−1
Final velocityvm s−1
Accelerationam s−2
Timets

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